![]() The game will teach you about attack and defence timing but as I said previously, I just set it to 'auto-great' because it gets so very tedious the more you play smashing multiple buttons for almost every single attack, defence and buff, but that's up to you. After the scene you'll fight them for real. On the next turn you'll be almost dead select the bottle icon in the actions menu and use the Small Mushroom item. If you want, you can move within two columns of an enemy, then you can use 'Throw Stone' and do 1 damage. Since you can freely close the action menu and pick somewhere else to move, you don't have to worry about standing somewhere you can't attack. Each attack only hits certain squares, for example 'Throw Stone' hits one target that is two squares left or right of you, along with the two squares above and below them. ![]() Your characters learn more attacks as they level up. If you are using instant victory, it's the far right button on the bottom row. In the bottom row you can choose to use an item, end your turn, check enemies' HP and other things. The action menu has your attacks in the top row, and a random assortment of other things in the bottom row. You can press if you want to move somewhere else. You can move to any of the blue squares and you can press to bring up the action menu. You aren't supposed to win this fight, it's just a tutorial. Allies and enemies move during their turns, and can attack or use items. After the scene you'll have your first fight. Backtrack and interact with the X in the middle of this screen with. Go back to the previous screen and grab the two sticks here one is west of you and one is to the north west of you. One is west of you, one east and one south. In the next screen you'll have some dialog, then you need to grab the five sticks with. Exit to the east a couple of trees will pop up on the way but they don't do anything to you. According to TvTropes, it can be healed with an ailment cure item.īeacon is outside selling expensive stuff.After choosing 'new game' you'll be in a forest. However, we need this same corridor to reach Aeldra. Worse yet, Safina didn't even bother comforting her afterwards. Pertisia and Safina used blood magic to get into the unseen corridor in the past, but the shadow creature slashed Pertisia's eye. The ground suddenly quakes, which means we might not have much time.īax uses a dark spell to get past the vines, but it's going to wear him out before he can even get to Aeldra. Returning her blood might weaken her, but it could also open up her mental wounds. The next flashback shows that Aeldra used Blood Magic as a way to numb her trauma. Not only can it summon minions, the minions can also spawn spikes when they die. Now it's more of a horror RPG, though it doesn't looks as horrifying as Weird and Unfortunate yet. In the basement, the party finds a horrific spherical monster that seems to be made of Aeldra's blood. It can only be damaged when its purple eye appendage is exposed. One of the chests has an optional miniboss. The ghosts will make you complete several tricky puzzles, including a stealth section. After an encounter with a ghost, Maritte somehow gains her own fire magic, which will be useful in both looking for Safina and uncovering the truth behind the increased magic anomalies. Maritte Hildegaard is an Ordinary who attempts to enter Ikenfell in order to look for her missing sister Safina.
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